Why design a board game?
Although I’ve spent some time pontificating about my thoughts on working, starting, and the inception of this blog, I realized I never actually explained what I’m doing and why from a board game standpoint.
I’ve always loved games. When I was little, it was a way to compete with everybody in the family (I’m super competitive). I wasn’t big enough to beat my Dad, Mom, Uncles, etc. in physical feats, and when I was older it was a way to level the playing field when the aforementioned relatives were older and less spry, but my younger brother and cousins couldn’t keep up with my peacocking teenage self. But more than all this, I loved the focused mix of theme, mechanics, strategy, and togetherness. You couldn’t be off in separate rooms playing a game. You couldn’t lose yourself in worldwide Risk domination if you were also reading a book. You couldn’t win at Rummy 500 if you didn’t pay attention to what others had picked up. It’s the focus that was fantastic, and it’s something I still revel in today.
So when I finally got around to making time in my schedule to work on another project, board games immediately floated to the top. It’s something I was passionate about. It had design challenges I could sink my teeth into. It would have logistic execution challenges that I could flex my professional experience at. Above all, it’s something that could be both fun and rewarding.
With regard to the type of games I’d produce, that was (and is) less clear. I love detailed, multi-hour heavy games just as much as well-designed party games that some hardcore gamers scoff at. So I have ideas for both in the works (and another that’s in-between). In the end, my games need to be fun. That’s it. How we get there is more or less irrelevant.
So this blog will continue to chronicle my journey as I try to become a board game designer. As we know, I can’t call myself a designer until a game is actually finished. Until then I’m just a guy screwing around on the internet. Regardless of the outcome, I’ll be able to provide some value/commiseration/help/enjoyment to those reading.